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Lets play bendy and the ink machine no commentary
Lets play bendy and the ink machine no commentary












lets play bendy and the ink machine no commentary

The room has string lights and a banner with “Bendy Hell”, the is music playing in the background. Pushing the lever in the room and taking the downstairs opens the door to a big warehouse near Storage 9 entrance. He is proud to build attractions and colossal wonders to all kind of high-level investors,īut feels humiliated because Joey Drew introduces him as Bertie and it looks like he seeks for revenge. Near the stairs, there is a Bendy doll and a sign saying “Come up and see me”.Ĭlimbing up the stairs, there is a round room with a table and tape recorder with the voice of Bertrum Piedmont. Objects in the room are a sofa, chair, a few boxes and a big statue of Bendy. Walk until you come to a room with a door with the banner Storage 9.

lets play bendy and the ink machine no commentary

She’s behind the shutter and can’t touch him but she’s touching the vent with her fingers. He must go through the vents to reach the corner and then Ink Bendy will show to jumpscare him. If henry goes into the vent, two lost ones will stand where the opening is to block his way. Inside Henry will see an open vent and a flashlight beside it. On the Walls there is graffiti with the words “it’s time to believe“ and “he will set us free”. In the next room, he sees a group of inky people who are the lost ones. In this part, there are steel chains moving and one soup can on the shelf.Ĭlimbing up the stairs, Henry arrives at a room with a few sofas and an old record player is playing background music.įrom the balcony he will see an inky person walking and talking to himself, “he always finds me, oh no. She will ask him a few questions for what he seeks and will say that he should hurry to save Boris. Walking and reaching the end of the corridor, the sound of Alice speak saying “I see you there, my little errand boy. He will vision inky arms whispering inside a scary corridor reaching out from the walls and trying to catch him. Getting off the cart and opening a wooden door, Henry will experience another illusion. Once the cart is close enough, jump in to arrive at the other side of the bridge.ĭramatic music will be playing in the background. Now you can activate the roller system to bring the bridge cart and to cross the bridge. This will create a new gear wheel for you. On the right side of the Ink Maker, select the gear icon to be on the dial and then activate it. Take the ink and put it in the Ink Maker where the gear is. In the room, you shall see a bacon soup can and If turning the valve behind, it will create a Swollen Searcher. Pulling the lever will show a small container of ink that you should take. Going back in the corridor, new items will reveal in the room. Walking on he sees a broken gear that he needs to fix to cross the bridge. The door is now open and Henry finds himself on a wooden bridge. Pushing back the books will turn the lights on to open the door.Īfter pushing the second book, lights will turn on in the room, however,Īfter pushing the 3’rd book henry will experience a brief disruption, some kind of an illusion and the room will be shaking for a few seconds. In the inner room, there are 5 books showing a bit out that you need to push back. You’ll find a door with the sign “ PRIVATE” with 5 lights above the exit. See’s adding that Alice doesn’t like liars and it looks like she’s planning something for him. In the tape, Susie Campbell talks about how Joey double-crossed her after telling her she’s absolutely perfect. The room is surrounded by bookshelves and there is another inner room with a table in the middle and a tape.

#Lets play bendy and the ink machine no commentary free

Inside there is a round room with Ink figures on the desk and a sign that says “ he will set us free ”.

lets play bendy and the ink machine no commentary

Return to the Archives room to open the door. There is also unknown tape on the desk with the voice of a man screaming. Go back to the right into the management room to find the turnwheel inside.

lets play bendy and the ink machine no commentary

Taking left to the Archives, the door will not open as the turnwheel is missing. Walking in the hall you’ll see a sign pointing to Grant Cohen management office on the right andĪrchives J-L,R&D access to the left. The elevator is broken and ink is drooping into the room. Bendy and the Ink Machine Chapter 4 Walkthrough Rescue Boris














Lets play bendy and the ink machine no commentary